﻿using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;

//选人界面角色结构
public class SelectRoleInfo
{
    public string Name;//角色名
    public string ModelResPath;//模型资源路径
}
//用户数据
public  class UserData :Singleton<UserData>
{
    //假的角色数据
    public  List<SelectRoleInfo> AllRole = new List<SelectRoleInfo>();

    public  UserData()
    {
        
        AllRole.Add(new SelectRoleInfo()
        {
            Name = "第一个角色",
            ModelResPath = "Prefabs/Role/dianwei"
        });
        AllRole.Add(new SelectRoleInfo()
        {
            Name = "第二个角色",
            ModelResPath = "Prefabs/Role/yadianna"
        });
        AllRole.Add(new SelectRoleInfo()
        {
            Name = "第三个角色",
            ModelResPath = "Prefabs/Role/gongsunli"
        });
    }

}